Wednesday, February 1, 2017

Ninth Jump (Light of Terra DLCs: Part 9.5)

Cop-out of Cop-outs!
((OOC: In short… I am purchasing things and displaying rolls from multiple DLC that I wanted to do, but didn’t want to type lengthy posts for, but I shall still add a post later for all of this to be explained as to how things went and were accomplished in short-hand.))

DLC 3------------------
0 cp + 2000cp (From Locations) + 950cp (Carry-over) = 2950cp
All Locations +2000cp
Perks---------
Psychic Awakening -100cp = Omnicron level psyker... Eh.
Veteran of the Psychic Wars (Pyromancy) -300cp = Alright! Actually quite dangerous-... Pyromancy... Really? Well, at least I can shoot something more powerful than a melta from my fingertips.
Psychic Supremacy -500cp = And Alpha level psyker... Plasma has nothing on my fire.
Psychic Spite -300cp = The more hatred, the more spite, and the more anger I possess, the more powerful I become as I mix it with my attacks. Wonderful!
Molten Warrior -500cp = Set myself on fire and strike terror so great people may die from their minds breaking before I ever start throwing fire. Impressive.
Final CP Total------
2950cp – 1700cp = 1250cp

DLC 4----------------
1000cp (Start) +1250cp (Carry-over) = 2250cp
Perks-------
7417 Year Old Tenkau-Shen Ice Wine -100cp = Why not? 24 bottles... And... Wait... I haven't had alcohol this whole time. 20 bottles.
Adeptus Astartes Bolt Pistol -200cp = For me, this is a submachine gun bolter with a bayonet, that was removed, and a red laser dot.
THE DOOM (Land)-TRAIN------
Took Clan Macsweeny = Reduce the cost of using special abilities and weapons by 2 supplies.
Cab: Leviathan = 3 Ordinance, 1d6-1 damage, 60 crew
Trailers: Dues Vult Singularity Engine, Void Shield Array = Armour 4, Supply Trailers x4 = 20 Supplies, Crew Quarters, Comm Array = Call a resupply: either 6 supplies or 6 crew ONCE, Mole Mortar = Ordnance 3, 2d4+1 damage that ignores armor, hits two turns later, Secondary Void Shield Array = Ignore first hit, but roll 1d6 where, on a 6, it burns out.
Rolls!--------
Travel Time 8 = 8 rolls. Also lose 1 supply per roll.
23 – Broken Land (Rolled a 5. Deduct 2 from Travel Time)
62 – Refugee Convoy (Add 1d4 (2) to Crew)
63 – Ratling Celebration (Nothing happens, but a nice break.)
53 – Dust Storm! (Lose 1d3 (3) supplies)
Called a Resupply of… supplies… +6 supplies
44 – Feral Nomads (Nothing happens because I did not have the correct item.)
24 – Grots in the Ducts! (Spent 1 supply to gas them.)
Results!-----------
Final Supplies = 16 supplies
Final Crew = 62
Reward--------
A Winner is You! = Omnispex (Perfect scanner.), the Land-Train (A mobile train of tanks.), and a vehicle bay for the Light of Terra to house and deploy the Land-Train.
Final CP Total-------
2250cp – 300cp = 1950cp

DLC 5--------------
1000cp + 500cp (Drawback) + 1950cp = 3450cp
Drawback: The Karloth Valois, The Zombie Lord
Required House------
House Van Saar -500cp, but gained “Redundant Systems”. (Name says it all.)
Perks/Equipment/Other-------
Shoulder Mounting -100cp = Goes for both arms so that I can remove and replace arms on the fly.
2x Shiawise Pattern Cyberarm -600cp = Can't even tell the difference... Hey! I can actually stop cracking my wrist.
Autoloader -100cp = Automatically loads the firearms on that side... Obviously.
Monofilament Whip -400cp = A monomolecular whip of diamanite and adamantine. I better be careful with this... at least it can be retracted.
Shock Hand -200cp = A lethal and non-lethal shock hand. Sadly, no range.
Heavy Bolter – 150cpD = A freakin' heavy bolter. Going to Cierra... She needs an automatic cannon.
Plasma Cannon – 150cpD = A plasma cannon. Enough said.
2x Ares Pattern Cyberleg -200cp = Replacement legs. Simple.
Dermal Armor Plating -400cp = Cybernetic implant just under the skin to reduce physical trauma.
Rolls--------
I get 3 rolls and also the Wyrd Staff of Karloth Valois.
65 – Select 2 minor powers of your choice. (Levitate and Hover, which together grants True Flight. = Cause being able to fly with a thought is amazing. That and casually hovering around.)
64 – Select 1 minor power of your choice. (Warp Shield = For everything physical, but needs to be in contact with me.)
54 – Energy Absorption = For lasers and plasma.
Final CP Total--------
3450cp - 1950cp = 1150cp


((OOC: Again! The actual post will come later. I just wanted to get through this portion. Don’t you worry. I won’t be extremely lazy.))

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